I forgot to update after Monday's class. There are a few technology problems, but they should be fixed very soon. We're speeding up the process so we can start cranking out prototypes, and, as long as we manage to deal with our Torque issue (which is kind of complicated and bureaucracy-related) everything should work out beautifully.
We handed in the outline of our design document and the technical design document. Brenda was very complimentary, but pointed out that we don't need as much detail as we included since we're doing an agile project. Today, we got to look at the other team's outlines. All of the teams look like they know what they're doing, but I was particularly impressed with the Cowboy Cave team's document. It's extremely thorough.
Sprint 2 is a week and a half away, and our goals are set. They're a little loftier than the goals for Sprint 1 and everyone is going to have to work hard. But this is what we signed up for and I'm confident we'll get to where we need to be.
Sprint 2 Assignments
Tim- keep modeling
Alicia and John-
Main Menu
New Game- Working
Load Game- Direct to Placeholder
Options- Direct to Placeholder
Quit Game- Working
Character Creation Screen- Placeholder
"Begin Game" Button- Working
In-Game
Character Movement- Working
Menu Bar:
Inventory- Direct to Placeholder
Map- Direct to Placeholder
Game Menu-
Exit Game- Working
Options- Direct to Placeholder
NPC Interaction:
Dialogue
Puzzle Interface Pop-Up
John-
PUZZLES
Leana-
Fleshed out level 1
Concept art of level 1
Layout of other levels
Sketches of other levels
Susanna-
Character Concepts
Concept Sketches (assignment 3)
Website Design
Wednesday, September 26, 2007
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