Thursday, November 15, 2007

Sunshine, Lollipops, and Rainbows

The project is turned in! It's time for everyone to take a much-needed break.

There has been some talk of continuing development for 2012, but I think we all need to stop thinking about it for a little while. Of course, I'll be updating the blog with any information regarding further development.
I'll also be updating with the results of the class contest. It's hard to say who will win at this point. I think all the teams have a really good chance. All of the designs are really solid and well-done.

Tuesday, November 13, 2007

Gold tomorrow!

Tomorrow, 2012 goes gold. A few minor edits to the design doc, a few tweaks to the website, and we'll be ready to go.

I'd just like to say that I'm really glad I had the opportunity to work on this project. This experience was extraordinarily valuable to me as a game design student, and I'm proud of our final product. Thanks to our contractors for helping us out despite their own busy schedules, to Brenda for all the support, to the other teams for their constructive criticism, to the 'Applied Vets' for helping us in a crisis, and a very special thanks to the 2012 team for all the sleepless nights and stress-filled hours they poured into this project. You guys did an AMAZING job and I couldn't be more proud.

Monday, November 5, 2007

holy cow! an update from class

So, for the first time in ages, I'm updating when I'm supposed to. Our beta turnins are today. We had the option of either turning in the website or the document. Originally we were going to turn in the doc, but we opted for the website due to the fact that the minigames in the document had to be redone entirely. With Brenda's blessing on the new minigames, the beta design document should be right on schedule and ready for Wednesday turn-in.
The website is having some technical issues which are being solved as we speak. The only content that's not up on the website is content that does not exist and the prototype download.
Our prototype level is going to be very prototypish indeed. Unfortunately, we just don't have the manpower to get the kind of prototype we were hoping for. However, we have something playable and that's what counts.
As I'm writing this, Brenda is complimenting the new minigames, which is fantastic news. A few minor detail tweaks and the beta design doc will be good to hook.
Everyone is really tired. As great as it has been to do a full-scale project like this, I think we're all ready for a much deserved break.

Thursday, November 1, 2007

it's been awhile

Been awhile since I posted anything, especially considering we're supposed to be updating every class. Things have been pretty hectic. Alpha was extremely successful- Brenda seemed really pleased, especially with the website. Our rapidly thrown together design doc actually turned out pretty well. We just have to do a little bit of tweaking to it. I'll be enlisting the help of some applied game design veterans for that.
Our art assets are looking really good. One of our contractors should be sending us character models tomorrow, which is very exciting.
Currently, the plan is to turn in the beta version of the design doc on Monday and the beta website on Wednesday. We all have a lot of work ahead of us, but there is light at the end of the tunnel.