Monday, October 22, 2007

Website Alpha

I am pleased to announce that the alpha version of the website is completed. Anyone can access it at http://2012.enmaruguild.com.

What we need now is the following:
  • Content for each of the pages
  • A design for a new "Enter Site" page
  • Artwork for the Navigation buttons
  • A logo
  • An official name for the game

Currently there are placeholder graphics for all of the Navigation buttons and the banner.

I'm pretty pleased with the alpha, and I can't wait to see it with all the content and final graphics.

Monday, October 15, 2007

Tragile

Today, Alicia told me that making all four minigames from the original design of the game was not going to be feasible. We quickly decided to switch to "Tragile" development, which means we're combining traditional and agile methods of design. Basically, we're going to write out traditional design document sections for any part of the game that does not appear in the prototype. With alpha a week away, this change was a bit scary, but I think it will be for the better. The Adventure Kit plugin for Torque is making our lives much easier with its pseudo-isometric view. Wish we'd been using it sooner.
The best bit of news is that our website is essentially finished. We just need to make it pretty and add content. So I think we'll have a nice product to turn in for alpha in that respect.
What I'm really nervous about right now is the character models. I dumped them on one of our contractors with kind of short notice and we're going to need them in a hurry. I have a lot of faith in this particular contractor though, so hopefully it will work out.
Wednesday, we're going to start importing art assets, keep working on the minigame we're actually going to include, and we're going to name the game.
Things are getting scary, but hopefully we'll survive alpha.

Tuesday, October 9, 2007

Midterms

Our midterm presentation is tomorrow, so we'll find out if our progress is satisfactory. Alicia got the GUI working, which is fantastic. Tim has modeled some of the main buildings, so we will start importing art assets into the game for this sprint.
Leana will be working with Alicia and John to make sure the assets are laid out correctly in the level. I will be doing more concept art and writing the design doc, as well as creating art for the UI. In addition to getting the art assets placed, John and Alicia will be working on the minigame interface and getting those working. Hopefully Tim will be able to start working on modeling characters so we can collect and animate the sprites.
Our FTP server is up and our website is designed and in the process of being created. Very exciting.

I am tired as hell right now from pulling an all-nighter for another class, so forgive my incoherent entry. I'm really looking forward to a nap.

Wednesday, October 3, 2007

Steady as she goes

Today is just a work day for everyone. Alicia continues to wrestle with Torque. Tim is going to start modeling temples for us. We also recruited a kid named Michael from ITGM120 to color our concept art and do other things that we simply lack the time for. Our website, which is what we're actually being judged on, is essentially designed. By Monday the design should be sent to Leana's friend, the html guy, to be created.
Alpha is getting ever closer, and it's actually pretty nerve-wracking. Everybody seems to be where I need them to be though, so hopefully, I have nothing to worry about.

Monday, October 1, 2007

HOORAY! OUR TECH ISSUES ARE SOLVED!....For the time being anyway.

Things are really coming together. Tim has done some great modeling, which we're all very happy with. Thanks to Leana, we have some great research for the levels, and by the end of this sprint, they should all be laid out. Alicia has busily been figuring out Torque and she's done incredibly well. She and John will have to work hard to make the minigames that John has designed, but I'm confident they'll be able to pull it off. I have been working on concept art, website things, and general design stuff. I'll also need to put together some interface art.

Today, we handed in "concept sketches" that show the basic layout of our interfaces. I was going to upload them to the blog, but whenever I do, they change colors. So...so much for that.