Monday, October 15, 2007

Tragile

Today, Alicia told me that making all four minigames from the original design of the game was not going to be feasible. We quickly decided to switch to "Tragile" development, which means we're combining traditional and agile methods of design. Basically, we're going to write out traditional design document sections for any part of the game that does not appear in the prototype. With alpha a week away, this change was a bit scary, but I think it will be for the better. The Adventure Kit plugin for Torque is making our lives much easier with its pseudo-isometric view. Wish we'd been using it sooner.
The best bit of news is that our website is essentially finished. We just need to make it pretty and add content. So I think we'll have a nice product to turn in for alpha in that respect.
What I'm really nervous about right now is the character models. I dumped them on one of our contractors with kind of short notice and we're going to need them in a hurry. I have a lot of faith in this particular contractor though, so hopefully it will work out.
Wednesday, we're going to start importing art assets, keep working on the minigame we're actually going to include, and we're going to name the game.
Things are getting scary, but hopefully we'll survive alpha.

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